OVERVIEW
Adventuring is the main means by which resources and items are gathered in Kotki-Forest. There is a risk to every entry, but there are rewards too.
Adventuring can return items such as: Reputation, gold, crafting resources, favours from NPCs, and mysterious relics that may benefit your Kotka in unknown ways. The luckiest of adventurers may even find new areas of Ninguerra, and unlock the genetics specific to that region.
Every Adventuring entry consumes food and drink. Food may be gathered in hunting and gathering entries, or bought from vendors. Water is a free beverage assumed to be in every Kotka's inventory upon upload. However, particular food and drinks may buff stats and bless an adventuring Kotka with better luck.
Adventuring also has a stamina cost to a Kotka. The cost is dependant on the difficulty of their adventure. If a Kotka reaches 0 Stamina, it will be unable to participate in group activities until the reset at the end of the month.
Kotka may also take damage when on an adventure. If a Kotka reaches 0HP, it will be unable to participate in group activities until healed, or until the reset at the end of the month.
To participate in adventuring, a Kotka must first complete their Adventuring Exam to be certified by the Adventurer's Guilde.
Adventuring can return items such as: Reputation, gold, crafting resources, favours from NPCs, and mysterious relics that may benefit your Kotka in unknown ways. The luckiest of adventurers may even find new areas of Ninguerra, and unlock the genetics specific to that region.
Every Adventuring entry consumes food and drink. Food may be gathered in hunting and gathering entries, or bought from vendors. Water is a free beverage assumed to be in every Kotka's inventory upon upload. However, particular food and drinks may buff stats and bless an adventuring Kotka with better luck.
Adventuring also has a stamina cost to a Kotka. The cost is dependant on the difficulty of their adventure. If a Kotka reaches 0 Stamina, it will be unable to participate in group activities until the reset at the end of the month.
Kotka may also take damage when on an adventure. If a Kotka reaches 0HP, it will be unable to participate in group activities until healed, or until the reset at the end of the month.
To participate in adventuring, a Kotka must first complete their Adventuring Exam to be certified by the Adventurer's Guilde.
THE ADVENTURING EXAM
Prior to adventuring into the hazardous unknown, every Kotka must first be certified by the Adventurer's Guilde.
Adventurer's exams do not consume stamina. They currently do not return rewards.
Adventurer's exams do not consume stamina. They currently do not return rewards.
To complete the Adventurer's exam and become certified, a Kotka must:
- Be drawn full bodied, coloured and shaded, on a background appropriate to their home region, OR
- Feature in a piece of literature at least 1000 words long, mentioning their home region
- Be accompanied by a certified adventurer (NPCs may be used. You may also use a certified Kotka you, or another player owns)
- Be shown to be heading out on their first adventure with their companion
- A maximum of three Kotkas may be depicted completing their exam alongside a certified adventurer
- Adventurer's Exams have a slim chance of ending in an encounter with an injured or small beast; in the case this occurs, you'll be prompted to respond with a few lines or a sketch (must show more than 50% of the Kotka, does not have to be coloured or shaded) depicting how your Kotka responds
- Adventures featuring other ARPG creatures cannot be redeemed at this time
HOW adventuring works
Once a Kotka has been certified by the Guilde, they may accept three kinds of adventuring jobs:
- Cartography - or mapping new regions. Adventures for the sake of cartography require clever and quick Kotkas to complete successfully. However, new areas mean untouched rewards, sometimes of exotic and unknown natures. (Checks are for INT and AG)
- Vanguard - Every Kotka has a different approach to the dangers of the wilds. Some like to cut a bloody path from their settlement to their destination. Suited for both the strong and the nimble, adventuring in this manner may turn up interesting treasures on the bodies left behind. (Checks are for STR or AG, and for DEF)
- The Rumour Mill - Not all Kotka adventure into the wilds, some travel well-known paths and swipe their loot from other travellers they meet. Others talk to those who venture into the unknown to find interesting new locations and treasures. (Checks are for CHA, INT and AG)
Every adventuring entry will cost between 10-20 stamina depending on their success.
While on their adventure, Kotkas encounter situations that will require a short response in the form of a few sentences, and/or a sketch. Their response and their stats will dictate the outcome of their adventure.
STATS
Strength (STR) determines a Kotka’s raw damage output with no weapons, or Strength-based weapons equipped. It also determines the maximum number of items a Kotka can retrieve on a single adventure.
Agility (AG) may be used for attacking with any wielded weapons, and influences the chance of dodging an attack in battle encounters.
Speed (SPD) determines the amount of ground a Kotka can cover, and thus affects the chance of discovering new regions.
Defence (DEF) applies a percentage decrease to damage taken in battle encounters.
Intelligence (INT) influences the likelihood of a Kotka discovering hard to find items, thus increasing their chances of finding rare and uncommon items.
Charisma (CHA) influences the a Kotka's success in social situations. In certain battle encounters, Charisma may be rolled to avoid fights.
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Agility (AG) may be used for attacking with any wielded weapons, and influences the chance of dodging an attack in battle encounters.
Speed (SPD) determines the amount of ground a Kotka can cover, and thus affects the chance of discovering new regions.
Defence (DEF) applies a percentage decrease to damage taken in battle encounters.
Intelligence (INT) influences the likelihood of a Kotka discovering hard to find items, thus increasing their chances of finding rare and uncommon items.
Charisma (CHA) influences the a Kotka's success in social situations. In certain battle encounters, Charisma may be rolled to avoid fights.
??????? (???) is unknown. Will it stay this way?
Adventuring entries
Guidelines for adventuring entries:
- Must be drawn full bodied, coloured and shaded, on a background appropriate to where the Kotka is adventuring OR
- Must feature in a piece of literature at least 800 words long, mentioning where the Kotka is adventuring
- For either choice, Kotkas must be shown exploring new lands, or fulfilling the job they were sent to do, either: cartography, vanguard or gathering information.
- May include up to 2 other Kotkas
- Adventures featuring other ARPG creatures cannot be redeemed at this time