Free import customisation |
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Kotki-Forest allows horns to be customised in Design Approvals and post-upload.
The mutation Hornless may also be added to a design for free.
There are a few guidelines to these customisations:
The mutation Hornless may also be added to a design for free.
There are a few guidelines to these customisations:
- Short horns must about the length of the Kotka’s head.
- Twisted horns must always have visible twists.
- Smooth horns must be smooth in shape but can have some subtle ridges and defined edges.
- Antlers must always have at least one branch.
- They must resemble the original trait.
BARBER's kit |
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Kotka’s may grow manes, however, most choose to keep them short or not grow them at all to avoid unnecessary upkeep and difficulties when adventuring.
To apply a custom mane or customise long hair on tail traits a Barber’s Kit must be used. Tails that may be customised include: Fluff, Silken, Longshen, Long Silken and Vulpine Silken tails.
Small accessories in the hair like ties and small simple clips may be added with a Barber’s Kit. Anything more complex, or larger, will require a Craft Kit.
To apply a custom mane or customise long hair on tail traits a Barber’s Kit must be used. Tails that may be customised include: Fluff, Silken, Longshen, Long Silken and Vulpine Silken tails.
Small accessories in the hair like ties and small simple clips may be added with a Barber’s Kit. Anything more complex, or larger, will require a Craft Kit.
Mote of possibility |
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The item Mote of Possibility allows the import lines to be customised.
The original import will be linked in the description.
Any amount of lines can be customised with one Mote of Possibility, however, the design must still resemble a Kotka.
Ears, tails and regions of tails that do not have long hair, expressions, fluff, etc. can all be customised with a Mote of Possibility.
The original import will be linked in the description.
Any amount of lines can be customised with one Mote of Possibility, however, the design must still resemble a Kotka.
Ears, tails and regions of tails that do not have long hair, expressions, fluff, etc. can all be customised with a Mote of Possibility.
craft kit |
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Craft Kits allow the addition of up to one large item or four small items per Craft Kit.
They stack to an unlimited amount but 60% of the Kotka must still be visible. Transparent materials do not count towards the percentage covered.
The original import will be linked in the description of the import.
Craft Kits can be used to replace limbs with prosthetics, but they must fit the general aesthetic of Kotki-Forest. Highly technological or magical prosthetics are not allowed.
Items can be made of any material, must follow the PG-13 and SFW rules of Kotki-Forest and cannot be based on copyrighted content such as game designs, outfits, etc.
Click here to see the maximum sizes for small and large items.
Note that this image may be downloaded and overlaid on your edits to check the sizing.
They stack to an unlimited amount but 60% of the Kotka must still be visible. Transparent materials do not count towards the percentage covered.
The original import will be linked in the description of the import.
Craft Kits can be used to replace limbs with prosthetics, but they must fit the general aesthetic of Kotki-Forest. Highly technological or magical prosthetics are not allowed.
Items can be made of any material, must follow the PG-13 and SFW rules of Kotki-Forest and cannot be based on copyrighted content such as game designs, outfits, etc.
Click here to see the maximum sizes for small and large items.
Note that this image may be downloaded and overlaid on your edits to check the sizing.
vanguard's fate |
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The fate of the Vanguard is to return with wounds that may never entirely heal, leaving visible scars on their bodies.
Vanguard’s Fate allows for a single area to be scarred. The item may stack for multiple scarred areas. Scars may also be gained from battle encounters in adventures.
Scars must be either a lighter shade of the skin tone, grey, brown or pink and may have a darker outline. Scars may also edit the line art where it touches, removing fur to create the scar.
Click here to see the maximum size for a scar.
Note that this image may be downloaded and overlaid on your edits to check the sizing.
Vanguard’s Fate allows for a single area to be scarred. The item may stack for multiple scarred areas. Scars may also be gained from battle encounters in adventures.
Scars must be either a lighter shade of the skin tone, grey, brown or pink and may have a darker outline. Scars may also edit the line art where it touches, removing fur to create the scar.
Click here to see the maximum size for a scar.
Note that this image may be downloaded and overlaid on your edits to check the sizing.
Painter's pigments |
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These vibrant dyes can be used to create marks and patterns on a Kotka’s coat.
Painter’s Pigments may be used to add symbols and marks to a Kotka’s import. They may also dye a Kotka’s tongue, skin, claws and paw pads.
A single Painter’s Pigment may add up to two symbols, or dye either the tongue, skin, claws or paw pads. For each new colour added, another Painter’s Pigment must be used.
Click here to see the maximum size for a single symbol.
Painter’s Pigments may be used to add symbols and marks to a Kotka’s import. They may also dye a Kotka’s tongue, skin, claws and paw pads.
A single Painter’s Pigment may add up to two symbols, or dye either the tongue, skin, claws or paw pads. For each new colour added, another Painter’s Pigment must be used.
Click here to see the maximum size for a single symbol.